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Fantasy general 2 tips
Fantasy general 2 tips







fantasy general 2 tips
  1. #Fantasy general 2 tips upgrade
  2. #Fantasy general 2 tips full

They quickly find a very chatty book, who claims to have once served under Krell, the canonical hero of the first game. Something is calling them, and that prompts them to set out on a journey, bringing a small band of soldiers along with them. Your chosen hero finds themselves having strange dreams.

fantasy general 2 tips

Which hero you pick won’t change the overarching story much, although each one has some unique dialogue, as well as different units they can recruit. The onslaught campaign takes place some time after that of the main game, and follows one out of three possible characters, Falirson who’s the strongest fighter, Ailsa the Blind who’s a mage and who can see the entire map from the start, and Relkar of Misneach, who leads a band of mercenaries and thus gets a discount on hiring mercenaries, but can’t hire new permanent troops.

#Fantasy general 2 tips full

Where previously flying units (barring the dragons) were mostly just a threat to weaker or very damaged units, now even strong units at full health need to watch out, and units that retreat in order to rest and regain their health are at a far greater risk of getting picked off than they were before. The inclusion of these flying units really shake things up. These are just some of the differences, but in general you find units that fill similar roles on both sides. Their bombers are not siege units, but that can instead be found on a melee unit, and their ranged unit also deals magical damage. On the empire side, with their pegasus riders, things are similar, but not identical. In the bomber branch, you’ve also got the only ranged flying unit for the barbarians. The bombers give up their ability to attack other flying units, but don’t receive any retaliation damage and they’re siege units (so fortifications don’t give any protection). The barbarians use eagles, which have three different main branches, one of which acts as aerial skirmishers, the other are magical beasts, and the third are bombers.

#Fantasy general 2 tips upgrade

These work like most units in the core game, in that you have a “base” unit and then you upgrade them through branching paths, and these are similar, but not identical, between the two sides. Three different kind of “night mares” The new unitsġ3 new units in total is really nothing to sneeze at.









Fantasy general 2 tips